Now, looking back towards the forge from the platform the boss chest is on, you can see a small hallway, tucked in behind the wall. At the foot of the bed on the wall is a corundum ore vein. In Halted Stream Camp, we see that they supplement this stockpile with meat from mammoths they hunt, even a spike trap pit they can drive the mammoths into for easy kills and harvesting. There is a pressure plate that activates a falling boulder trap about half way down before reaching the first iron ore vein. First up, just inside the gates is a chest, full of goodies. First up, one of the bandits should be carrying a unique axe, named Poacher's Axe. Provocative. If you read all the way to the bottom of this massive wall of text and images, then you deserve some cake that is not a lie, but a fib. To your left is a cart containing three mammoth tusks and a mammoth snout and growing beside it is a fly amanita fungus. :cake: And some ice cream that's probably melted, as there's no refrigeration in Skyrim. This is where I mined the hell out of some iron to increase smithing, the loss of time was worth it. Thanks KS to Takota for pointing it out! Stealth is advised. Plus, there's a bleeding crown alchemical ingredient, very useful in poisons. It has a trap trigger on it. But when I was already near the Whiterun outskirts, CTD when hit the ESC key. If you hit it, you'll find yourself getting a rock shower. First, my collection of paragons. One at the top of the ramp next to a barrel on the wooden platform in the last room. Knifepoint Ridge — A large palisade-walled bandit camp surrounding an iron and corundum mine, located northwest of Falkreath. It's got a nice design that makes sense as an actual place, with a touch of that unique flavor that shows whoever designed it really put some effort into the little things, and I'd like if more of the little dungeons the player might never visit were like Halted Stream Camp. Ahead you will see a bandit mining who carries a key to Halted Stream Mine. Now, more on topic than that, as soon as I finished the exploration, I sold some stuff I forgot to before starting and fast traveled home. According to UESP, fast traveling from the spike pit can cause the game to crash. This is a very straightforward bandit encampment, with several little secrets. Immediately after the gate is a hallways filled with 6 (yes, SIX) iron veins. If you climb the stairs to the ledge above, there's a grinding wheel for weapon improvements, along with two axes on some barrels, free for the taking. Halted Stream Camp is a Location in Elder Scrolls V Skyrim. So I went to the Halted Stream camp twice, 1rst to get mammouths tusk (went in, got it and left), 2nd to get Amren's sword...But this time I can go no furthur, the bandits are too damed strong and keep killing me though I'm leel 12-13. One near the end of the rear entrance, on the floor along the left wall. The mammoth can be harvested for another snout. Entering through the eastern gap there is a wood chopping block on your right and a ramp up to the first platform on your left with an apprentice-locked chest underneath. Join the community. It can be entered either through the entrance or by finding the spike pit outside and carefully falling down into it. According to UESP, fast traveling from the spike pit can cause the game to crash. Just outside the encampment near the wood chopping block is a pit the bandits use to trap and kill mammoths. As with most, if not all, bandit encampments, there is a boss chest here, filled with various loot. I can't confirm white cap, as I had previously harvested it and can't remember 100% if it was white cap, but I can definitely confirm fly amanita. Halted Stream Camp — A small iron mine and cavern located just northwest of Whitewatch Tower (north of Whiterun). To the north is a raised area with a ramp. time. Its worst if I put it on an easier difficulty level. There is a gap in the palisade to the east with a rope strung set of bone chimes blocking quiet access. Woot! This platform has a ramp that leads to a junction with a barrel and several sacks, turning left over a bridge to a lookout point and to the right, up some steps to the highest level. So you'll have to take my word for it. Entering through the main entrance, there is a trap on the ground that drops boulders. The Outlaw Camp north of the Cooks' Guild and west of Varrock Castle. They also have a 50% chance of wearing a random hat (3 variants). Karthspire Camp — An open sprawling Forsworn encampment located northwest of Old Hroldan Inn. These dead High Elves are female citizens who wear randomly determined farm clothes (7 variants) or a belted tunic and random boots (4 variants). Halted Stream Camp, a bandit fort. So I went to the Halted Stream camp twice, 1rst to get mammouths tusk (went in, got it and left), 2nd to get Amren's sword...But this time I can go no furthur, the bandits are too damed strong and keep killing me though I'm leel 12-13. You can always assault this place from the front gate, though if you take to sniping, like I do, you can climb the hill behind the camp and rain hell upon your enemies from above with a good bow and arrow. To the direct right of this when facing the wall is a table with plenty of goodies on it. Halted Stream Camp is pretty good, as far as generic bandit dungeons go. There is also another grinding wheel here, plus a forge tucked away in a corner. The Bandit Camp is an outlaw stronghold located in levels 17 to 24 Wilderness.It is rarely visited by players due to its remote location, distance from a bank, lack of local resources, and the risk of PKers looking for a fight. Directly to the right of this is another bookshelf containing another 3 loose iron ore. If you like that kind of thing. Use the Forinthry Dungeon teleport of Wilderness Sword 2, exit the dungeon using the staircase, then head west. Went in and just found a Bandit Chief with two bandits and the quest arrow pointing at the floor. Welcome to TES, a community for all Elder Scrolls fans! Two on the ground and four in the walls. Once I exit my menu, my son, Alesan, approaches me and hands me some clothes I've never seen before, Red Robes. Down the hill are three more bandits, scattered around the cave. There is a tunnel to the southeast with two iron ore veins on your immediate left. It has a trap trigger on it that can be disabled before opening the chest. The ramp down heads to the northeast. Mission successful! Behind this is a hidden area with an empty set of shelves on your right and a corridor under a wooden structure with barrels and crates along the length and a novice-locked chest against the south wall of the mine. The potions don't seem to respawn. The potion, for me, was a Potion of the Berserker, but it'll probably change for you. Or spells. There is a pressure plate that activates a battering ram trap made from the skull of a mammoth, a string of bone chimes hanging from the ceiling, a bear trap on the ground on the left and an oil lantern trap that is activated by a tripwire. What the H***! In this hallway is a locked chest. To the north of the hidden area is a tanning rack, and at its entrance there is a coin purse. The image below doesn't show the iron and silver because my phone randomly deleted the picture that did have them, and I took it after I had taken the items. The corundum vein is on the wall at the foot of the bed, near the boss-level chest. I CTD every. Descending through this much narrower tunnel will take you past a total of six iron ore veins, one on each wall and three on the ground. Outlaw Camp, outside Varrock This page is used to distinguish between articles with similar names. If an internal link led you to this disambiguation page, you may … To be honest, I had no idea of the cave even existing! Which is a good thing. The camp is built next to the cliff wall with an entrance into a mine. Was able to obtain Amre's Sword, exit the area. :warning: WARNING. Ok. Inside, there are four more bandits, including a Bandit Chief. It has become a base of operations for poaching bandits. Bandit Camp is a music track that is unlocked when visiting the Bandit Camp in the Kharidian Desert. The bandits are poaching and butchering mammoths here as evidenced by a shack with a mammoth's skeleton. Emotes with sound Beckon Idea Stamp Skillcape Air Guitar Bandit camps frequently have areas set aside for cooking and dining. At the halted stream bandit camp to the west of Whiterun, you can either fall into a spike pit through a hole close to the entrance, or if you go into the halted stream mine, keep going across the room with the dead mammoth in the center, and there will be a passage way into the spike pit. 1 post • Page 1 of 1. At the top of the ramp on the left is a single bed, a boss level chest and a large pile of sacks. On the table is a small coin purse, a coin, a lockpick, a flute, a potion of minor stamina, a potion of minor magicka, a random potion, two bottles of wine, a bottle of Nord mead and a copy of Brief History of the Empire, v1. It might be unrelated, but I'm happy with it. single. Now, before you unlock the gate and go any further, there are 4 iron veins here, along with the alchemical ingredients fly amanita and, if I recall correctly, white cap. 24:08. The exit takes you outside to a spike pit with several mammoth bones, three coin purses, one large, one medium and one small, a dead High Elf and a dead deer. With all the iron, and the game rich plains of Whiterun, this is a great place to begin the iron dagger trick for leveling smithing. There are two more iron ore veins on the ground and one at the end on the wall, a barrel with a bear trap on top and a table holding a bottle of Nord mead, a potion of minor stamina and a potion of minor healing. Across the encampment from the first chest, under the bridge the bandits patrol, is another chest. Dungeon Delving: Do a favor by retrieving an item from a bandit hideout. I just watched the TES5Edit Video guide and understood it so I'm going to clean all the plugins said to be dirty by BOSS. In front of you is the shack used for butchering their kills. There are several mammoth bones in the shack and hanging from the eastern roof strut is a rabbit. Now, this table is also supposed to have a spell book on it, Transmute Mineral Ore, but I have already collected it. In the wall directly in front of it, behind the bed in the corner, is a corundum ore vein. Attempting to fast travel from the pit trap may cause the game to crash. Same problem.. Have to kill a Master Vampire at Halted Stream Camp. Halted Stream Camp I was at the camp in the cave, I cleared everything, triggered every trap and just started leaving the dungeon with my bag full of loot, when I experienced probably the most frightening thing that happened to me while playing the game. A small square wooden table is beside the shelves and has a copy of the key for this mine. It has an exterior outpost overlain with a wooden fort and one interior zone, Halted Stream Camp. One of which was a Potion of True Shot for me, which is perfect, considering I'm playing Maraq'een, my Khajiit Huntress. The Bandit Camp is just north of the Dark Warrior's Fortress in the wilderness.It is located in the level 17-23 wilderness. Above the entrance, there's a small bag of gold you can grab from the platform leading back to the entrance. There are two fly amanita fungi in the tunnel. If enter… Nice! I have enlightened one person! Six in the tunnel after the gate: three on the floor, two on the right wall, and one on the left wall. Four bandits keep watch over the camp, using raised platforms around the perimeter. These bandit camps are where bandits spawn, as well some contain survivors. :warning: WARNING. One of the above mentioned iron veins is located at the far end of this corridor. Added a chest that I missed. This is also one of the possible locations of Kharjo's Moon Amulet. Several types of fungi can be collected in this area. Overview: Halted Stream Camp is pretty good, as far as generic bandit dungeons go. Bandit Camp (Wilderness), an outlaw stronghold located in levels 18 to 24 Wilderness. As soon as I arrive, I took the image for transmute, because I forgot. LOTS OF IMAGES! One on the floor at the foot of the ramp, next to the oil spill. 25 image limit. It would barely fit! That's not all that important, though. If you're interested, a well placed shot on the clay pot above will ignite the oil slick that covers the floor, and there's another clay pot right above the Chief's head. To the left of the table are more sacks, another barrel and on the wall is an iron ore vein. Halted Stream Camp is a small iron mine and cavern located just northwest of Whitewatch Tower (north of Whiterun). As with most, if not all, bandit encampments, there is a boss chest here, filled with various loot. Do you? Not that that's a bad thing! In this area there is a white cap, a bleeding crown and another fly amanita growing on either side of a tunnel that is blocked by a novice-locked gate that can be unlocked by using the mine key obtained from the bandit. The one outside, if u enter from the left entrance of the camp, it's slightly left from when u go through the gate. Two bandits can be heard having a short conversation: Bandit #1: "Gotta have a sharp axe to cut through all that fat..." Near the chest before, there is a wood chopping block with a free axe for easy access to firewood. The mine contains an unusually high 16 iron ore veins and 1 corundum ore vein. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. One, for me, was The Cake and the Diamond, an interesting book to me. U forgot 1 chest. Halted Stream Camp is a small wooden fort which covers a rather rich iron mine. *victory music plays in the background*. This pit actually has a secret, back entrance to the inside of the camp, if you can jump down and, you know, not skewer yourself on the spikes. You must accept them to continue using the site. SUck MYdIck Posts: 3378 Joined: Fri Nov 30, 2007 6:43 am. Now, through the gate. There is also a pair of leather boots, three pieces of iron ore, a bottle of alto wine, a random potion and a potion of strength in the area. Halted Stream Camp contains the following loot: :white_check_mark: 16 iron veins, containing 48 total ore, :white_check_mark: 4 loose iron ore, free for the taking, :white_check_mark: 1 corundum vein, containing 3 ore, :white_check_mark: "Transmute Mineral Ore" spell tome, :white_check_mark: A boss chest containing useful loot, :white_check_mark: Two additional chests, containing various loot, :white_check_mark: Several axes, including Poacher's Axe, :white_check_mark: Alchemical ingredients Fly Amanita, White Cap, and Bleeding Crown, :white_check_mark: A couple random potions. Tavern clothes! This page is used to distinguish between articles with similar names. Bandit #2: "Hurry up with it, we've got a merchant in the pit to take care of after we carve this thing up.". Mine, at level 61, had an ebony mace. That works, too. Should definitively be a regular stop on any adventurer's journey. In and around the camp there are different NPC's called Bandit and other NPC that will attack you if you are a low level.. Monsters [edit | edit source]. At the end of the corridor with all the iron, there's a wooden platform with a table containing a few potions and a lockpicks. Against the north wall of the mine is a long wooden table containing a piece of iron ore, a piece of silver ore, a potion of strength, two bottles of alto wine, a potion of healing, a potion of health, a potion of minor healing, a random potion, an iron dagger, two bottles of Nord mead, a draught of strength, a large coin purse, a copy of Report: Disaster at Ionith and a spell tome Transmute Mineral Ore. To the east, against the wall is a dresser with an iron sword on top and a set of shelves containing a copy of The Ransom of Zarek, Biography of Barenziah, v3, Brief History of the Empire, v2 and The Cake and the Diamond. The spike pit is a good place to practice restoration as you can lower your health quickly in a more controlled environment than in combat. Devils Thirst Bandit Camp¶ You will likely get an inkling of these as you go north from the Main Embrace Gate and happen upon a campfire with a merchant. For me, the chest only contained a few dozen gold, but it could very well be highly worth it for you. Directly next to the forge is a bookcase with another 5 mammoth tusks, for a grand total of 8 tusks worth a fair bit of gold. It's next to 2 barrels under a platform on the left side of the camp. On this level is also a grindstone and two barrels with two woodcutter's axes leaning against them. Into Tamriel: Elder Scrolls Amino? Useful for making steel or corundum ingots. Two in the tunnel right next to the pressure plate. Every time I've taken his quest, it's brought me here. Bandit's Camp has 100 battles, the first 10 battles are easy to finish quick, after that the cooldown period gets longer and longer, the defense is harder … The leader of the bandit group also known as the Bandit Chief died inside the cave or mine of Halted Stream Camp. It's got a nice design that makes sense as an actual place, with a touch of that unique flavor that shows whoever designed it really put some effort into the little things, and I'd like if more of the little dungeons the player might never visit were like Halted Stream Camp. It's very easy to find. The spike pit is a good place to practice restoration as you can lower your health quickly in a more controlled environment than in combat. There is also a mammoth snout on the top shelf. There are oil lantern traps strung all over the ceiling. A good little nest egg, if you will. Halted Stream Camp is a fortified bandit encampment located northwest of the Whitewatch Tower, east of Silent Moons Camp. 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